The Basics
Nov. 30th, 2016 04:43 pm
The conceit of Homestuck is simple at its core and complicated in output: your home planet is being destroyed by meteors and its destruction is inevitable, but you and your friends are the ones chosen to make a new universe and start the world over again. It's an invitation to personal development, teamwork, and evolution. lbr should be pretty fun all things considered
Anyways: the Basics.
Your goal is to escape Earth with your friends to Sburb and create a new universe that you can enter as the Ultimate Reward. There is a basic outline of events. However, Skaia will respond to events as if they had already occurred with the assumption of their always occurring. This means that a void session was always going to be a void session; therefore, events are already occurring in response. This is, essentially, a way to justify any bullshit you want to throw at your fellow players; but remember, everyone has to work to solve their problems together.
A Perfectly Generic Outline
On Earth:
- Arrival of First Sburb Discs (staggered out two by two throughout the first day.)
- Client/Server Setup
- Kernelsprite Prototyping
- Sburb Entry for Player 1
- Player 1 explores planet while Player 2 builds their house up to the next level; then Player 3 becomes the server and Player 2 becomes the client, et cetera, until the circle of stupidity is complete.
- The Space player finds and incubates the Genesis Frog.
- The first player completes the ectobiology quest.
- All other quests are optional but productive.
- Consort Quests: the consorts of your planet are always in need of things to be done.
- Ectobiology Quest: given to the first player to enter Sburb, they must ensure the existence of themselves and their fellow players.
- Echeladder Quest: how many rungs can you scale?
- Godtier Quest: can you face your own death in order to become a god?
- Planet Quest: the denizen of your planet has issued a challenge. can you fulfill it?
- Aspect Quest: can you master your aspect? or will it master you?
- Class Quest: is it who you are, or what you do?
- Exile Commands: you feel a peculiar urge to do something, but it wasn't from you.
- Fulfilled Aesthetic: how many things can you prototype that fit your aesthetic?
- Prospitian/Derse Intrigue
- Angel/Horrorterror Corruption
- Endgame starts when the Black King wins on the Battlefield and enacts the Reckoning, when meteors start falling from the Veil and hitting your homeplanet.
- Players must unite to defeat the threat that emerges from the Battlefield before they can enter the new universe they've created.
Gameplay is modeled off of the Vast & Starlit system. Taking turns, each player sets up a scene: describes the location, says who's there and explains what's happening. They pick two-three heroes for the scene. Everyone not playing one of the focused heroes can play a background character or their own hero. The scene is then an active part of the story.
When you attempt something Dangerous, Difficult, or Both, any other player may call it out as such.
- For non-focus characters, if the thing attempted is Dangerous, a third player will tell you how you got hurt or endangered by doing it. If the thing attempted is Difficult, the third player will tell you what is needed before it can be done. If it is Both, the third player will tell you how you failed and endangered everyone.
- For focus characters, the scene ends on a cliffhanger. It then becomes the starting point of their character's next scene. Then you may take the Difficult, Dangerous or Both challenge but only from hearing from other players what the consequences of each will be.
Prototyping Items
One of the hallmarks of Homestuck is the bizarre and nifty items its characters can prototype. The Vast & Starlit alien tech concept fits this very nicely. In order to prototype objects, you must start with one of three steps, and have one or more players complete the other two.
- describe the underlying principles the tech is based on: science, bullshittium, tropes, et cetera.
- describe the aesthetics of the technology: what were the contributing items? what does this item look like? broad is fine.
- describe the functions of the technology: what does it do?
- how is it unique?
- how is it quirky or temperamental?
- what does it need to work?